Apelab
I worked at Apelab, a company based in Geneva and the United States, as a Game Artist 2D/3D from 2015 to 2017. Specialized in creating narrative-focused content for VR and AR devices, the company allowed me to contribute to projects ranging from magical VR games to AR applications, in collaboration with Google. My role encompassed a variety of creative tasks, from concept art to character design to 3D modeling. Even after the formal end of my position at Apelab, our collaboration continued for several years.
In 2020, the company evolved to become Zoe Immersive.
Kami
Year_ 2021
Job_ Character Design
For several cultures, there is a world hidden above ours: a place where spirits of all things, nature and human, reside.
As humanity seems to have lost its way, the angry and depressed spirits shut down the doors to their realm for good. But as time passes by, the world of spirits is slowly degrading and is about to die.
Members of an ancient human tribe team up together to open the doors to the ancient world and save the dying spirits and their sacred world.
“The Legend of Kami” is a new kind of interactive adventure for all ages blending virtual reality (VR) and smartphones like never before, made for teams of 3 to 5 players to play in collaboration.
Break a Leg
Year_ 2017
Job_ Character Design, Props Design, 3D
You have been kidnapped by peculiar alien creatures. They want to unleash The Greatest Power of the Galaxy, to finally rule the universe and worlds beyond. For centuries, they have been looking for a master illusionist able to control this universal force. Only a human magician can unlock the mysterious apparatus sealed by Houdini’s great great Aunt Maggie. Let the show begin! But be careful, they do not like failure….
Built from the ground up with apelab’s SpatialStories creation toolkit, Break a Leg was an interactive adventure designed for VR. Inspired by the magic shows of the 19th century, it immersed you in the offbeat adventures of an improvised magician who will have to go through multiple stages of a conjurer’s performance without missing a beat.
La Rade
Year_ 2017
Job_ 2D Animation
This application brings together the winning projects of the ideas competition for the development of the Geneva Lakefront launched by the City of Geneva. The projects resulting from this ideas competition should enable the population and authorities to visualize and imagine concrete development projects for the Geneva Lakefront.
For this purpose, the City has assembled a high-quality jury, composed notably of recognized Geneva, Swiss, and international architects, as well as the former mayor of Zurich, Mr. Elmar Ledergerber.
Mnemonic
Year_ 2015-2016
Job_ Character Design, Character Art, Keyart
Mnemonic is a cancelled project named , developped by Apelab and Google. In this game, you take on the role of Neil, an amnesiac astronaut who, following the crash of their spacecraft, must recover their lost memories by locating pairs of similar objects within a dynamically generated environment, utilizing augmented reality.
Sequenced
Year_ 2015-2016
Job_ Character Design, 2D assets, texturing
In a time when there is only one official city left on Earth, recons are sent out to recover lost populations. Sam, one such recon, meets Raven, a 13 year-old orphan who’s grown up in nature and whose DNA predestines her to become humanity’s Guardian, the highest political figure. Their journey together will reveal many secrets about Raven’s origins as she finds out the true colors of Earth’s safest place and her own responsibilities.
Sequenced was an interactive series for virtual reality headsets proposing a story where political and environmental issues are put forward through the language of VR and visual novels. With its roots in the environmental movements of the ’60s and ’70s, Sequenced questions how our beliefs can be used to manipulate our understanding of the world.